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Traditional Green Bowl

3D model and shaders for the bowl were created by me, the rest of the objects are blender market assets.

The shader itself is fully procedural, along with the spiraling design added with normal maps.

Entire bowl shader node tree.

Entire bowl shader node tree.

procedural diffuse input

procedural diffuse input

ringed interior diffuse input

ringed interior diffuse input

Procedural roughness input

Procedural roughness input

Procedural normal input (bump map output) Clearcoat normals done separately

Procedural normal input (bump map output) Clearcoat normals done separately